Counter-Strike 2 maps
The active-duty pool and classic maps, and what makes each one play the way it does.

The most recognisable map in Counter-Strike. Long sightlines down Long A and Mid reward AWPers, while its simple two-site layout makes it the best map to learn the game on.

A balanced, mid-centric staple. Control of Mid and the Connector decides most rounds, and its clean three-lane structure makes it a competitive favourite at every level.

A tight, utility-heavy map of narrow chokes like Banana and Apartments. Smokes, molotovs and coordinated executes matter far more here than raw aim.

A vertical map with bombsites stacked inside a power plant. Heavily CT-favoured and rotation-dependent, it rewards teams who master its unique verticality.

A skyscraper-construction map with deadly fall-edges and tight ramps. Its unusual layout and close angles make for fast, chaotic rounds.

A German-park map blending long water sightlines with claustrophobic underground tunnels. Strong utility usage and map control are decisive here.

A jungle-temple map built around tight mid control and layered bombsite defences. Disciplined utility and trade-fragging carry rounds.

An Egyptian-themed map with water canals and multiple flanks into each site. Its open angles favour aggressive aim duels and flexible executes.

A rail-yard classic of open bombsites packed with train cars and tight angles. Reworked for CS2 and briefly back in Active Duty until January 2026, it rewards precise aim and utility.

A snowy office hostage map. A relaxed casual favourite where Terrorists defend hostages through cubicles, hallways and the iconic Main entrance.

A Mediterranean-village hostage map. Tight market stalls and apartment corridors make for close-quarters firefights in this long-running classic.